
You can see examples and the results of these on maps already in the game as of today, “glowplant” uses the first method

Place the info_autoscreenshot entity, and then rotate it manually in netradiant to how you want it by using the rotate tool.This method is best for netradiant, simply because you can create the mapshot without much effort at all, all you need to do is position the entities how you want and link them together with Ctrl + K. Use a target_position entity together with an info_autoscreenshot entity which only needs origins.There are basically 3 ways you can do this easily: Basically, the way it works is by placing an entity on the map which contains an origin and view angle, and then the autobuild system (or maybe other parts of the game, like intermission perhaps in the future) will save the screenshot at that exact position. We’ve been contemplating for a long time a way for map screenshots to be done easier for the mappers and developers in a way that streamlines the process in the future and keeps the screenshots consistent and clean, so divVerent recently implement this. Map picture entities: info_autoscreenshot

We’ve got some really important informations for mappers, please pay attention and spread the news! Over the past month or so, quite a lot of things have happened which concern mappers, and we just want to highlight the most important things for you guys so you understand the changes and can work with them in the future.
