

P.P.S Sakaguchi had an eye for people from the very beginning btw.

One of the battles he sadly lost against the executive brass and in turn got booted off Cross. Sakaguchi was also the one lobbying for Trigger to become a larger series. Sakaguchi created the core concept of Chrono Trigger and was in charge of the game's design. Even if Nomura ran away into crazyland with that post-KH1. Hell even on Kingdom Hearts, Sakaguchi was the one suggesting a more involved story (With the others wanting to keep it dead simple). Both from a business and creative perspective Conversely, FFVIII is probably the Square title he was least involved in Pre-PS2.Īll of this is fact. Matsuno and his legacy wouldn't be at Square without Sakaguchi) and lobbying for rejected game ideas (Xenogears and multiple others.)Īs far as Playstation FF's go he was involved in VII (especially pre-production) and very closely in IX. Sakaguchi contributed vastly on the creative side even after FF5 with advice, high level design, providing ideas, providing pitches (with one resulting in Parasite Eve), promoting, mentoring and supporting designers (FF: Tactics was literary Sakaguchi persuading Matsuno from Quest to join Square and surrounding him with his own personal dream team. (Also insulting grammar on the internet, nice one!) No, I actually know what I'm talking about, because I've done my research regarding the development of those games. Seems pretty odd that they're just rolling with the hugely criticized "mobile" games as their answer to people wanting to play these classics on modern hardware. Even though it could be an obviously budget title, as long as they put care and love into re-crafting these games - like it looks like they did here - it would be a triumph. If they made a Final Fantasy V or VI remake using this type of style, it would be amazing.
Fuse saga frontier remastered series#
Meanwhile, the Final Fantasy series is more popular than ever.
Fuse saga frontier remastered ps2#
That just leaves two PS2 games (the first Romancing SaGa remake, and Unlimited SaGa, both which had a US release) and some internet / mobile titles and the entire franchise is playable on modern stuff. This is coming, as I'm sure SaGa Frontier 2 is (seriously, why would they go to all the trouble of making this if the sequel wasn't already in the works using the same tools?). Overview This guide is to be used as a supplement to the SaGa Fontier Remastered Trophy Guide, specifically for assistance with the Charismatic trophy and other recruitment-related trophies. Romancing SaGa 2 and 3 are out for modern consoles as well. We're getting the SaGa collection in a few weeks, which is the first three GameBoy games. But I am enjoying this (short) scenario.Secondly, it's weird that these remasters of SaGa games exist at all. Don't think I'll use any mech teammates in future runs. Mechs are definitely weird in an already weird game.

I don't see my team getting much better outside grabbing a few more skills. Hope this is enough to take on the final boss for this scenario.

Mostly just doing Plural Slash + Bolt Thrower combos for like 7-8k and Maelstrom/Gravitron/Bolt Thrower or Rockets for about 4k and I've got around 700 HP across the board, pretty good mobility & defense and 2 healers with repair. But to get to Kylin you have to have finished Rune/Arcane AND Light/Shadow.Īnd having tried a few optional bosses with my all mecha team, it's ok. You can do the light/shadow magic dungeons because they don't allow mechs. Even grabbed Suzaku though I won't use him in this playthrough. Still helpful though.Īlso I'm wrapping up T260G's scenario and finishing up recruiting everyone. I grabbed Emelia on my T260G run and she starts with 660HP and I had her over 800HP when I cleared her scenario.
